Park After Dark V025a By Sid Gaming Fix Link

public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;

To develop a feature for "Park After Dark v0.25a by Sid Gaming Fix", I'll need to make some assumptions about the game's mechanics and architecture. Please feel free to provide more context or information about the game and the specific feature you'd like me to develop.

That being said, here's a potential feature idea: park after dark v025a by sid gaming fix

private int currentPatrolPoint = 0; private float nextScanTime;

Enhance the game's nighttime security patrols to make them more realistic and challenging for the player. public class GuardPatrol : MonoBehaviour { // Patrol

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

"Improved Nighttime Security Patrols"

if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }

void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); // Scan surroundings if (Time