pygame.quit()
def update(self): self.rect.x += self.vel_x self.rect.y += self.vel_y
pygame.display.flip() clock.tick(60)
pygame.quit()
def update(self): self.rect.x += self.vel_x self.rect.y += self.vel_y
pygame.display.flip() clock.tick(60)
pygame.quit()
def update(self): self.rect.x += self.vel_x self.rect.y += self.vel_y
pygame.display.flip() clock.tick(60)
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