Dangerous Dave Trainer [new] May 2026
feat: add level editor feature to Dangerous Dave Trainer
// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } }
class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } dangerous dave trainer
// Add event listeners for user interactions canvas.addEventListener('click', (event) => { const object = new Object(); object.x = event.clientX; object.y = event.clientY; levelEditor.addObject(object); });
// Draw the level canvas draw() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); this.objects.forEach((object) => { this.context.drawImage(object.image, object.x, object.y); }); } feat: add level editor feature to Dangerous Dave
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); }
The "Level Editor" feature allows users to create and customize their own levels for the classic game "Dangerous Dave". This feature will enable users to design and build new levels, complete with obstacles, enemies, and power-ups. if (levelData) { this.objects = JSON.parse(levelData)
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });
// level-editor.js
## Level Editor API